Download the stomping land pc kickass

Looking for:

Download the stomping land pc kickass 













































   

 

Download the stomping land pc kickass - Description



 

Conquer: Life-like enemy AI require a strategic and flexible playstyle, as new challenges including a zero-g battlefield require players to take the offensive and be proactive. Explore: Choose your own path through the open world of Crysis, destroying obstacles, driving vehicles, and using the environment itself against your enemies.

The world of WWE is your battleground with all-new, over the top, in-your-face arcade action as your favorite WWE Superstars and Legends battle it out in outlandish interactive environments around the world. Compete with your friends in your favorite match types with an arsenal of exaggerated maneuvers, special abilities, and devastating power-ups, including Steel Cage, Royal Rumble, Fatal Four Way and more, as Mauro Ranallo and Jerry "The King" Lawler call all the mayhem!

Are you ready to enter the battleground? GORSD is an arena battle game, full of speed, tactics and terror. Set in a universe of corrupted deities. GORSD has both a single player adventure mode, and a multiplayer couch battle mode for players. To win you must own the map and defeat your enemies, but you have only one bullet, which is as deadly to you as it is your enemies! In the adventure mode, explore a dark temple and battle through more than 80 unique maps.

You are an alien from a distant galaxy who is totally obsessed with blow up balloons. Having popped every last balloon on your home planet, now you must venture to other worlds in search of more balloons to pop. Inspired by classic arcade games, Tamiku is an arcade game in which you have to burst all the balloons of a level without being killed. To do this you will face different dangers, jump, run and quickly inflate the red balloons.

The Buried Kingdom is in danger, and your old friends have called to you for help! The Mother Dragon has passed on, leaving the kingdom vulnerable. Strange anomalies are appearing across the land, indicating that an ancient evil is trying to return!

Do you have what it takes to save the kingdom in time? Ride off the beaten track. Offroad Racing offers a huge choice of all-terrain vehicles to get away from everyday life. Bomb along in a quad bike, buggy or motocross race and enjoy the change of scenery as you explore immersive offroad tracks. The Race-against -the-clock and Single race modes are for you. Try Hot Lap! Multiplayer modes: In addition to the single-player modes also playable in multiplayer, discover 4 modes that can only be played in multi-player mode: Last Man Riding, King of the Road, Hunter and Golden Helmet!

Stunning offroad tracks: In Offroad Racing, one thing's for sure, you're in for a hectic ride. The tracks are bendy, full of surprises and perfect for performing mad stunts! And as if that wasn't enough, you also get stunningly beautiful views. Crazy riders: The riders you choose from are battle-hardened veterans.

They live for offroad racing, speed and risks! The action-packed title offers players epic gunfights and a healthy dose of humor as they try to defeat the evil octopus army. A retro, hardcore 2D arcade game, where every minute of gameplay is unique. Take control of an experimental parasite that infects different mechanical objects, overcomes countless obstacles, and fights powerful bosses to achieve goals set by an unknown puppeteer. In the 45 missions that comprise the game, the players must ensure the survival of a minimum of birds to complete the level, as well as collect the medals that will allow them to climb to the top of the high commands, always with the humor and action that accompanies the game at all times.

Battle your friends as a vastly diverse selection of characters, experiencing intense combat where every blow earns a kill, and skill reigns supreme. Brawl amidst a huge selection of maps, each set in a post-apocalyptic future and featuring unique elements that can change the face of a battle. And what's victory without a little dance? Active Neurons 2 is a game that trains the player in spatial logical thinking. Your main task in the game is to collect enough energy to discover the 12 greatest inventions of mankind.

Look for the right way to energy charges using obstacles in the level. Avoid dangerous obstacles, they are destructive! Teleport from one space to another to get closer to your goal. Solve tasks on memory and orientation in space to get to the blocked areas.

Destroy, move and combine objects on the levels to get to energy sources. Spelunky 2 builds upon the unique, randomized challenges that made the original a roguelike classic, offering a huge adventure designed to satisfy players old and new.

Meet the next generation of explorers as they find themselves on the Moon, searching for treasure and missing family. As the PES franchise celebrates a quarter of a century since its debut in , we invite you to join us once again as we head out onto the pitch for a new action-packed season of football.

Banner of the Maid is a mix of turn-based strategy and JRPG, set in an alternate French Revolution late 18th to early 19th century with fantasy elements and a unique anime art style. You play as the young officer Pauline Bonaparte, leading your troops to victory in turn-based dynamic battles — but also taking part in the complex political landscape of Paris, full of intrigues and conspiracies.

But Pauline is more than just a brilliant officer — she is also a Maid, one of the fabled women with mysterious powers capable of turning the tide of a battle… A deep epic story full of twists, glory, and fantasy where the destiny of the Revolution lays in your hands. In Banner of the Maid you will command the most iconic troops from the Revolution era in deep-turn based strategy combats with dynamic environments -- more than 30 different terrains, including cities, plains, snowy mountains, etc.

Your generals, over 30 fascinating characters including historical figures like Desaix, Murat and Lannes among others, will all have different backgrounds and skills that can be trained and improved with experience— but you will have to talk to them to discover their stories, gain their trust and understand their hearts if you want them to reach their true potential. You will also take part in challenges and quests to gain political favor, funds to improve your weaponry and supplies — but be careful, for your actions may tip the balance of power in Paris….

From the original creators of the World famous Spot The Difference amusement machine game we bring you Two Player -Spot The Difference, so now for the first time ever you can play head to head against anyone, anytime, a World first. This Two Player special edition of Spot The Difference has the same exciting game play as the original amusement machine game and just like the amusement machine It will take sharp eyes and quick wits to uncover all the differences before you opponent or against the clock in single player mode.

Equipped with our patented Spot The difference image processing technology no game will be the same. Forget everything you know about drifting. Inertial Drift tears up the racing rule book with innovative twin-stick controls, completely re-imagined driving mechanics and a roster of fiercely individual cars. In the game you have to play as a young girl named Sarah, who has to find out what happened in Robotec lab.

To figure out what really happened in the lab, you have to reach underground Ascendo lab, where the trail that Sarah found in the memory of a robot DR12 leads. While playing you have to solve puzzles, fight with strange creatures and finally find out not only what actually happened in the Robotec lab, but also about who Sarah really is.

The player has a portable teleport gun, which can freeze, burn, spin water and move the objects. Challenge yourself and learn the truth. Leap with the agility of a tamarin as you journey into the Northern wilderness on scenic routes through forests, fjords and mountains. Along the way you will chase mysterious electrical fireflies, discover a secret underground world of dancing ants, rescue innocent birds, and restore the tamarins' once idyllic natural habitat.

What kind of game is it? Tamarin features a unique gameplay mix that alternates between 3D-platforming and exploration, and third-person shooter gameplay. The game is inspired by the more open 3D adventures from Nintendo and Rare, and by nature and all the wonderful plants and animals in it. Wintermoor Tactics Club is a story about surviving high school, with gameplay inspired by tactics RPGs and visual novels.

It was hard enough for Alicia at the famed Wintermoor Academy before it erupted into a snowball war! Now her club's only hope is to transform from nerdy nobodies into fantasy heroes. Unravel a reality-bending mystery.

Test your strategic mettle against an avalanche of colorful characters. And don't forget to make friends! Hotshot Racing is a blisteringly fast arcade-style racing game fusing drift handling, razor-sharp retro visuals and an incredible sense of speed to create an exhilarating driving experience. Bounty Battle is the indie fighting game -- a new multiplayer 2D fighting game, where you can square off as your favorite indie hero against other indie heroes from games like Guacamelee!

The game features more than 30 character, each with their own companion Minion and unique abilities. It's Super Smash Bros. When the Prime Orb on his home world is taken, Kuna must explore colorful, chaotic levels filled with puzzles and peril to return everything to normal. Kuna begins with the ability to turn himself into a ball, rolling and bouncing through the environments, dashing and bashing through blocks. As Kuna collects power crystals, he obtains new special abilities; jumping higher, catching fire, and attaching to magnetic objects.

As he overcomes various foes and environmental hazards, Kuna steadily restores balance to his world. However, reaching the Prime Orb begins a new adventure, unlocking a powerful new playable character! Tin has a new set of abilities, taking on worlds in his own fast and ferocious style.

Players will have to use all their skills and every ability that Tin and Kuna possess to bring their world into balance. You're a nobody. An outcast in your own vampiric sect. A political prisoner of no particular value. An immigrant who never found her roots in a city of immigrants. A chainsmoker whose favorite pastime is staring blankly at the streets through the windows of a fast food joint at 4AM. The sinking feeling in the pit of your stomach tells you that you're doomed, and distorted voices from the shadows seem to agree.

The curse of your clan makes interacting with everyday technology difficult. Dissociation is your natural state. But when New York's Anarch leader meets a gruesome end, out of all the bloodsuckers in the metropolis, you're the one picked to investigate. Make no mistake: this is obviously a trap, yet another move in the horrible game of Jyhad, the eternal struggle for power between warring vampire generations.

But you're Lasombra, and if there's one thing you know, it's this: if the Ventrue Prince and her followers underestimate you, they're going to deeply regret it. It acts as a stand-alone expansion and a companion piece to our previous title, Coteries of New York. While Coteries was a general introduction to the world depicted in the 5th Edition of the hit tabletop role-playing game, Shadows presents a more personal and unique tale.

Hi humans, GigBot here! We hope you've been enjoying your stay on Vacation Island. As a gig associate, you will have the fabulous opportunity to operate the Vacation Simulator poolside Cantina!

Fret not human - The Algorithm has assigned yours truly, Gigbot, to assist you with your journey as one of our valued partners. We need you to cook, advise, entertain, and do whatever it takes to provide 5 star service. We know you will gesture right and put the serve in server! We look forward to working independently contracting with you, human! Ink and blood stain the streets of Ramezia. Witches must burn and sins must be judged. Venture forth as Sister Semilla to burn down the pillars of heresy in Minoria, an action-platformer by Bombservice, creators of Momodora.

Brilliant scientist Patricia Tannis may have cracked one of the galaxy's greatest mysteries: what makes the Borderlands' psychos so uniformly deranged? She believes the answer lies with Vaulthalla, a mythical place that induces insanity in all who learn its true nature. Of course, your average psycho isn't going to peacefully sit still and share Vaulthalla's secrets, so the closest you can get to a willing participant is Krieg, a fellow Crimson Raider and the most badass psycho there is.

Problem is, Krieg's not the best communicator, what with all his aggressive, barely coherent screaming. Using technology that lesser intellects couldn't possibly comprehend, Tannis is beaming you and your fellow Vault Hunters directly into Krieg's consciousness so you can discover Vaulthalla for yourself.

You'll need to team up with both of Krieg's opposing personas—a raging murder machine and a calm inner voice—if you want any chance of surviving his twisted, meat-filled mindscapes and reaping Vaulthalla's rewards.

Winner of over 80 awards, Control is a visually stunning third-person action-adventure that will keep you on the edge of your seat. Blending open-ended environments with the signature world-building and storytelling of renowned developer, Remedy Entertainment, Control presents an expansive and intensely gratifying gameplay experience.

The world is now your weapon in an epic fight to annihilate an ominous enemy through deep and unpredictable environments. Containment has failed, humanity is at stake.

Will you regain control? Unfold an epic supernatural struggle, filled with unexpected characters and bizarre events, as you search for your missing brother, and discover the truth that has brought you here.

Discover new ways to annihilate your enemies as you harness powerful abilities to turn everything around you into a lethal weapon. Past the temples on Mount Fuji, through the rice fields around the hills, secrets lay hidden all across Japan. The sun is rising and the Yokai are crossing from the spiritual lands into our material realm. What goes up must come down… and what comes down must be bounced!

Send momentum from one block to another to shoot them around the map. Each of over levels features four pairs of switches, but which switch goes with which? Figure out which pairs need pressing and how to get there to solve each unique puzzle.

Push the limits of gravity as you explore 10 worlds with their own unique mechanics, bonus levels, challenges, and secrets! You're really up against it this time. These revolting robots have finally upped and turned their horribly powerful weapons on their kind human masters. Someone's got to stop it before it all gets out of hand I mean, you just can't have bloodthirsty cyborg assassins roaming the streets and expect the citizens to put up with it.

Who on earth is going to sort out the mess? You guessed - you get the job. Fortunately, you are just a little bit on the special side. You are Stryx, the product of Project Alpha Secure, the meanest fighting, smartest thinking machine ever invented. Half-man, half-robot, you are the business, the only one who can stop those wicked cyborgs. You'll have to work hard, though, blasting hordes of the revolting creatures and rescuing the keys to the Lifeforce.

So, Stryx, you'd better get your jetpack on for some high level robot stomping through the immensely complex underground world of the Dome cities. It's a tough assignment and time is running out. The infection goes nation-wide in Outbreak: Epidemic, an action-focused co-op survival horror adventure.

Featuring the great Outbreak series gameplay with greater mobility, crushing difficulty and more camera options than ever before. Alone or in 2-player local co-op, fight through the Campaign story mode, the wave-based Onslaught Mode and all new Experiments Mode scenarios. Choose your survivor, class and level up to unlock new buffs for your survivor as you face the nightmare.

You'll need to manage your inventory and supplies carefully, so make every bullet count. Co-op: Play the entire game in 2-player local co-op! Hardcore Survival Horror: You only have one life, make it count!

OTS: Claustrophobic over-the-shoulder gameplay brings the nightmare alive. Defense: Utilize numerous firearm and melee weapons against the undead. Limited Inventory: Manage your inventory and supplies carefully! Explore: In Campaign Mode search areas, read logs, find keys and solve puzzles to survive. Difficult: Play across multiple difficulty modes. Story Mode: Experience the epidemic first hand as you fight through the story. Onslaught Mode: Take out hordes of the undead with limited supplies.

Experiments Mode: Bonus modes with a unique spin on survival horror. The Outer Worlds: Peril on Gorgon takes place on the Gorgon asteroid, which was the site of one of the most ambitious scientific undertakings in Halcyon: the development and synthesis of Adrena-Time, a drug intended to improve the productivity of workers across the Halcyon colony.

Coming back to the family hotel after years, a young woman finds herself trapped with the ghosts from her past and an old cellular telephone as the only way to unveil a terrible truth. Now that both of her parents have passed, Nicole hopes to fulfill her mother's last will to sell the hotel and make amends to Rachel's relatives. With the will and determination to put that chapter behind her, she returns to the hotel with the family's lawyer to audit the decaying structure.

As the weather unexpectedly turns for the worst, Nicole has no way to leave the large mountain lodge, and finds support in Irving, a young FEMA agent, using one of the first radio telephones ever built. With his help, Nicole starts to investigate a mystery far deeper than what people in the valley thought. A story of love and death, where melancholy and nostalgia melt into a thrilling ghost tale. Deep below the nightmarish, polluted hive cities of Necromunda, in the twisted, vertiginous, dark tunnels of the Underhive, rival gangs fight to the bitter end for personal power, wealth, survival and the honour of their Houses.

Only the strongest survive. Lead, customize, and grow your gangs of Escher, Goliath, and Orlock. Specialize each member and send them to battle in hazardous dystopian environments. Exploit the terrain in tactical gunfights: climb raised walkways to take advantage, set traps, and ambush foes to force them into bloody melee engagements. Learn new skills, loot equipment and bring your evolved gang to 4-player online gang fights.

An epic journey begins Only really Capcom and Squaresoft have any notable games in production. Most Japanese developers who make some of the best games in the world seem sceptical that the PC is a viable games machine. Surely big publishers such as Eidos or Microsoft can strike up a distribution deal with these developers? With PC developers seeming obsessed with making massive true to life RPG's, consoles are stealing the show with their fun one hour beat 'em ups.

And this is killing the PC as a games machine. But, generally speaking, PC game players are more interested in first person shoot 'em ups and RTS games than straight fighting games, which is why you don't see many developed. He further implies that this state of affairs is the consumer's fault as we, "insist developers release games when they say they are going to".

Excuse me? You're in a better position than I am to answer this, but how many games have been released ahead of schedule? Can you name any game in the last three years that hasn't, at some point, had a patch released that contained bug- fixes?

The point is, games are bugged on release, slippage or not. The editorial seemed to want to decry the consumer for simply asking for what they were promised. I dispute that this is a valid stance. We pay for the games we want to play, and we want those games to be playable. If developers stated a release schedule for games they knew they could meet, the problem would not even exist. The fault lies at their door, not ours. Andy Reynolds O Developers and publishers give release dates that seem realistic to them when they set them, but they can not possibly foresee what will happen with a game throughout its development.

You surely can not expect developers to release a game when they say they are going to no matter what state it is in or how far it has strayed from their original vision. The development cycle of any game is fraught with problems, and the time it takes to iron out these problems varies wildly from game to game, depending on the complexity of the title in question. If publishers were to take your advice and ship their titles on their original release dates regardless of what condition it was in I am sure you would be the very first customer to write in and complain about unfinished games that were riddled with bugs.

Your point that all games are bugged on release is fair up to a point, but they are not all bugged to the extent of Ultima Ascension for example, and that is the situation we are trying to avoid.

I stand by my point that developers should be left to their own devices till their games are complete and not forced to rush- release products, either by their publishers or the consumers who will be the first to complain if the games aren't up to scratch. Everything you'd expect from an expansion pack really even though Barking Dog prefers to call it a spin off.

Homeworlclms pretty close to perfect in our eyes at any rate so making a follow-up won't be easy. Aside from graphical enhancements.

Barking Dog will hopefully add enough small touches throughout to justify the project. There will be a new waypoint featura It's no secret that we were completely blown away by Relic Entertainment's refreshingly original take on the real-time strategy genre last year. So when the announcement was made that a semi-sequel was to be developed by a different programming team, you would have forgiven us for being slightly apprehensive.

Would these new boys be able to remain true to Relic's original vision? Would this be another case of Sierra's corporate franchise winning over Relic's dedication to innovative gameplay? Or might it just be able to pull it off? It helps that Barking Dog has, for the most part, been in the same office as Relic and has been able to maintain direct contact with the original team since the outset.

Also the company has roped in Marcus Skyler, the chap behind most of the original's storyline, to construct the single-player campaign tale, ensuring a degree of continuity. Cataclysm takes place some 15 years after Homewoiid ended. Your particular group of undesirables, the Somtaaw the names are no better this time round , have been banished to the outer reaches of space to serve as miners a techno- organic viral entity, the Beast infects other races' ships and assimilate Unless you can stop it, the Bor Hence the modular nature of your new mothership.

Do you assign space to research units, or keep hold of the ore canisters in order to build and trade? These decisions are forced upon you pretty quickly as you encounter a new enemy called the Beast. Basically homeworld and wipe out life as you know it. Resistance is futi It seems as though Barking Dog has had a field day with the Homeworld engine, diving in feet first and tinkering with everything that needed improving, while adding plenty of the team's own ideas along the way.

Minor enhancements, such as waypoint navigation, refinements to the control interface and different types of resources to collect are complemented by major new features. These include the modular mothership, multi-functioning, upgradeable units, and a host of new weapons and technologies, such as EMP bursts, afterburners and siege cannons.

Another nice touch is the way some units can combine with each other to enhance their attacks. It remains to be seen whether Barking Dog will do enough to the game to warrant both its stand-alone nature and Relic's decision to allow a third-party to rim with the project rather than doing it itself.

When Homewoiid first appeared it brought with it a freshness, energy and spirit that was intrinsic to Relic. Will Cataclysm be able to recapture these elements or will it feel like a shameless cash-in? Certainly there are some nice ideas being touted, but we'll just have to wait and see whether they're enough.

We've yet to see it working. A Soviet general with nulces, and he's not afraid to use them. It was well over a year ago now that a playable version of Flashpoint found itself installed on one of our office PCs.

Look, I'll speed it up. We were impressed and we hadn't even seen him drive a tank. One real month later said PR bloke was out of a job. He worked for Interactive Magic. Ironically, had Interactive Magic not bowed out from games publishing, FlashPoint would surely have been its biggest ever game.

Which quite frankly, doesn't do it justice. Since then, FlashPoint kind of disappeared until a couple of months ago, when French publisher Ubi Soft told us it would soon be showing us the latest version.

They never turned up with it and FlashPoint is now publisher-less once more. Best of all, we finally have back all the rights to the title and we can negotiate with some of the best worldwide publishers. We opened our official website after months of 'status quo' and we have received incredible feedback from gamers over the last few weeks. But enough of the history lesson. What exactly is FlashPoint all about? As hinted at in the worrying title, FlashPoint is set during what could have been: a mid-'SOs confrontation between Soviet and NATO forces, forced by Russia's hard-line communist generals, upset at the progress of President Gorbachev's vision of perestroika and the Quo's assault on the nation's pop charts.

One such general, Vasilii Cuba, has control of the island of Kolgujev, one of a chain of three. Of the other islands. It has the potential to be the best so far - unless Ubi Soft knows something we don't, of course. However, much more than either game, there will be tanks, APCs, boats and even helicopters to get through the non-linear missions.

And with so much hardware moving about the maps, it's surprising to hear that Bohemia Interactive will also allow you to control up to 11 units at a time, be they groups of soldiers or single tanks, depending of course on your progression through the ranks.

As a soldier you'll be able to disembark from Blackhawk helicopters, enter buildings, hide among the trees and snipe away at Russians or fire AA guns at overhead MiGs. Nearly 25 vehicles will make it into the final game, from the Ml Abrams tank to the A Thunderbolt, with jeeps, trucks and a couple of fast-attack boats thrown in for good measure. All other trademarks are the property of their respective companies. The company's maxim may be 'we create worlds' but it seems Origin Systems is doing as much to destroy them, with the news that Privateer Online is unlikely to ever see the light of day.

Following on from the bugged chaos that occurred when Ultima IX: Ascension was released in the US at Christmas, Origin has had a rocky time, with 20 staff positions being axed and Origin's founder Richard Garriot moving on to newer pastures.

In a leaked internal memo. Origin's president. Jack Heistand, said: "We simply cannot fall into the trap of trying to do too much with too few resources.

Origin has been the guiding force in role-playing, space-combat and online gaming with more than 60 games to its credit, most of them classics, including Crusader, Wing Commander an6 the venerable Ultima series.

Sounds a bit unimpressive then. In regards to Richard Garriot, it seems his involvement with Ultima is all but over, with one website reporting: "Garriot's departure was the result of discussions with Origin's CEO that his goals were inconsistent with those of the company and its owner Electronic Arts". Apparently there are no hard feelings on either side. According to Heistand: "Richard's contribution to Origin has been great and his legacy as the creator of Ultima is a tremendous responsibility for us to inherit.

As Richard and I discussed, his vision of what he wanted to do - create new large properties - is something Origin simply could not pursue. Online or off, the genre after years of decline has, in the space of a year, risen to be a favourite with gamers the world over.

This new-found popularity' for RPGs is down to what games now allow us to do while playing them. Role-playing is all about characters; creating, developing and interacting with them.

With games such as Quake III we interact only down the barrel of a gun. In Deus Ex we'll be able to hold a conversation with whomever we like before we decide if it's in our best interests to blast them into tiny bits.

Games are no longer about finding red keys for red doors, but about finding the right way to open any number of doors, be it by brute force, coercion or negotiation. Of course, role-playing elements in non-goblin games are nothing new, but it is only really since Final Fantasy VII that people have realised true RPGs don't have to feature green-hued monsters with Klingon voices. Perhaps it is the reliance on generic fantasy themes that has kept role- playing behind for so long.

As far as I'm concerned, whether it's behind the wheel of a car. It's what gaming is all about after all. An all Eidos final for this summer's second main event Our older readers, brought up on a healthy bedroom diet of keyboard thrashing on games like Daley Thompson's Decathlon and Sex Olympics, may like to think about bringing their index fingers out of retirement for one last event, the upcoming Olympic Games.

At least ten Olympic events will be featured, including old favourites such as the m button crusher, llOm hurdles, triple jump, javelin and swimming, as well as newer sports such as platform diving. Unique athletes will be modelled for over 32 countries and TV commentary will be specific for each region, meaning we might hear David Coleman making a few gaffs, which should add to the comedy in eight-player multiplayer sessions.

As well as single event arcade modes, Sydney will feature a single-player Olympic mode whereby virtual coaches will have to build up a pool of athletes to qualify and compete in the various heats and finals for each event.

For each physical and mental attribute, coaches can train in the Virtual Gym, which, we're told, will affect the appearance of each contestant. Performance-related drugs will, of course, be banned, but that aside it looks like an interesting game lies ahead on the small screen. Each event will have TV-style replays in slow motion. No chance. Id Technology 'l Id Software. Mucky Foot hails from the Bullfrog school of games development, so Startopia promises to be a humourous offering of diplomacy, resource HKinagement, trading and research.

Threats from competitors, pirates and microscopic life forms threaten to put you out of business, which along with internal problems from staff and visitors, should ensure there'll be plenty to do. A new 3D engine has also been thrown in, so it should look the business too. A firm release date has yet to be announced, but year-end seems likely.

It's like Theme Park in space. This is Angel Sanchez. Anne McCaffrey's a bit older. Using a modified version of the Rogue Spear engine. First Resistance will offer a mix of third-person action and role-playing adventure, with the ageing code being enhanced by a new motion-capture system to show off more than new character movements.

Although, apart from Mark Hill's girlfriend, none of us have read any of Anne McCaffrey's work, the storyline for the game may well lead us to do just that - or at least to watch re-runs of the '80s TV series V. It goes a little something like this: overun by Aliens called the Catteni, Earth is ruled by a puppet government, while the remaining humans live as refugees and nomads. As one of the members of an underground resistance group, players will take the role of Angel Sanchez as she tries to find a way to rid the beleaguered planet of the loathsome creatures.

Due out before the end of the year, much of the gameplay still has to be worked out, but we have been promised a mix of Thief an6 Outcast, with a healthy dose of character grooming, puzzle-based adventure and gunfighting thrown in as well. We haven't seen any screenshots yet, as it seems Red Storm wants to hold off any further information until this year's E3 conference.

But as you read this, we'll be there checking out all the latest juicy details. So you can expect more info next issue. True to its name Evolution will include a race mode whereby players can fund the upkeep of their vehicles from cash prizes they've won in various races.

There will be 16 tracks available to race across, all in a wide variety of vehicles. Visible car damage, dirt and weather effects will also add to the graphical splendour, as will obstacles such as oncoming traffic.

No release date has yet been set, but an Autumn appearance seems likely at this point. Starting off in SOO. OOOBC the game will cover Earth's entire history; past, present and future, as it takes players from the discovery of fire right up to AD. Research, trade, diplomacy, espionage and war will play equal parts in the game, with more than technologies to research from the Palaeolithic Age to the Nano Age.

In terms of the civilisations on offer, we can expect loads, with some dying out or springing to life as the years roll by. Sierra is a trademark of Sierra On Line.

In-game cut-scenes will drive the story forward. Later on you'll get your hands on a lethal arsenal of weapons. Like Resident Evil, the game is primarily a mix of third-person action and pre- rendered cinematic adventure, featuring, as you would expect, a red-haired minx in a functional, but attractive, black ensemble.

With a range of weapons at your disposal, you can expect just as many frights as in previous Resident Evil games, but rather than shambling zombies, your nerves will have to contend with lightning fast velociraptors. Available now at www. And before you ask, no, we can't put them on our coverdisk. All rigfits reserved. Interplay and the Interplay logo are trademarks of Interplay Entertainment Corp. All other logos and trademarks are the properties of their respective owners CHARIS All you need to know about which games are selling by the shedload, plus the buzz on the streets - where you tell us what you think 1 1.

Prizes not necessarily as shown. No correspondence will be entered into. The Ed's decision is final. All the other usual competition rules, conditions and restrictions apply Capisce? You people are crazy! You must make sure you buy Armada now! Oh, and whoever bought F1 needs shooting. Don't you realise that if a game is released and you have not seen any reviews of it, it means it's trash? A disappointing game in an unsurprising chart position.

I'll be saving my cash for something big, not this tiresome lot. As a real-time strategy game it's not bad, but as a Star Wars game it makes Yoda Stories look good. Activision is no doubt rubbing its collective palms, content to see FC as well as SoFand Armada in the higher reaches of the nations interactive chart. But where the hell are this month's new releases? For the record, the neai Need For Speed Porsche debuted a disappointing 38 and Empire's spiffing helicopter simulation Comanche Hokum only managed You're a strange lot.

Dogs ol War, Talonsott. All other trademarks are the property ol their respective owners. Developed by Silicon Dreams Ltd. Published by Talonsott.

Talonsott Is a brand ol Take 2 Interactive Software. Entitled Morrowind, the game is essentially a single-player outing, offering about as non-linear a challenge as you are likely to find. The first Elder Scrolls game, Arena, though now looking its age, was something of a watershed when it was released, offering perhaps the largest 3D environment to explore at the time and a wealth of spectacular effects. Character interaction was limited however, and unlike the all-too-linear sequel, Daggerfall it still holds a place in many goblin-lovers hearts.

Morrowind, which is unlikely to appear before the end of , heralds a return to Arena's ideals. The sprawling lands of previous adventures will be reduced to cover just Morrowind, meaning tons of extra detail can be crammed into a smaller area.

Interaction and character development are high on the list of priorities, with non-player characters and organisations reacting to your actions throughout the game - stealing, for example, will very likely put a bounty on your head.

As you can sec from the screenshots. Elder Scrolb III: Morrowind is looking as good as anything available today, with skeletal animation, lip-synching and full-screen character interaction, all with a style of its own. We can't wait. O What are you staring at? New features will include two new building sets based on Asian and European buildings, offering literally hundreds of new styles for existing buildings, an editor to create your own concrete masterpieces, a dozen new scenarios and the means to design your own, cutomisable terrain and four new disasters.

Of course, all ttiis comes with the original game. The Dark Crystal. No big deal, you might think. It looks as if Dreamcast Quakers and PC deathmatchers will be able to get it on together.

Dubbed Darwin, the new OS has yet to be officially announced, although with rumours that Apple has been approaching PC manufacturers for it to be packaged with new PCs. Likened to the ageing Chess 'em up Archon, Rogue Wars is essentially a turn- based MechWarrior, with players able to take turns in destroying enemy Rogues using a first-person view. No publisher has been announced, but the game should be finished in the autumn.

Can you find a solution for pollution? Heaven awaits A free download from www. Many of the familiar TF maps are being remade, and the development team plans to include both male and female skins and bot play. There are a few issues yet to be addressed, such as the protracted reload times and weak sound effects, but hey, it is only a beta.

The programming team is a dedicated bunch and is keen to capture the feel of 'old skool' physics ie QuakeWorld married to the spectacular Quake III Arena environment. If you have any suggestions to put forward, visit the Forum section on the QIIIF website as above and make yourself heard.

QIIIF is also now playing at www. H Demolitions Man: bombs and grenades. Heavy Weapons guy: has a big weapon. We should give it some space, you say, because it's more popular than Team Fortress Classic which is something we go on about quite a bit and comes close to outnumbering Quake III. Well, in recognition of the fact that Counter-Strike now has nearly twice the number of active servers as TFC, not only have we added it to the list of games running on the PC ZONE Games Server, but we've also decided to write about it, and give it an award see page For those of you who have been living under a rock for the past nine months, Counter-Strike is a free, team-based Half-Life mod that puts you on the side of one of two factions: the terrorists, whose job it is to take hostages, blow up bridges and be generally obnoxious and try to cause as much damage as they can, and the counter-terrorists, who stalk around the map trying their hardest to snuff all the evil terrorists out.

It's not a racy game by any means, with none of the rocket-jumping, gauss-jumping, grenade spamming antics of regular Half-Life and TFC, but it can still be hugely rewarding when your team manages to pull through. Each mission generally involves stalking stealthily close to walls, hiding in shadows, creeping about and taking sniper shots at enemies from across the entire map.

The tension that can build up is almost unbearable, and the fact that when you die you have to sit back and spectate until that game is over add the all-important realism factor. Quite cleariy, there are a lot of people playing Counter- Strike, and if you want to join in all you need do is get hold of the relevant software and visit any one of the 1, machines that are hosting the mod. Visit www. You will also find a copy of the latest beta, Version 6. Or tioth? Unlike many other titles in the genre, such as EverQuest an6 Ultima Online, the graphical engine is capable of rendering dynamic lighting, dynamic shadows, high polygon terrain and curved surfaces.

In short, It's the closest step to reality yet. As you wander around the 3D worid, you can approach town buildings, walk all around them, peer through windows, and then go inside if you spot someone you know. For those of you wishing to indulge in violent activities, you can buy weapons and play the game like you would Kingpin - you Just have to remember that in this game you'll have the police after you. Some players have already set up clans and spend their entire time evading the law, but most people are peaceful and avoid the districts renowned for gang warfare and deathmatching.

One thing the people behind Neocron are keen to stress is that they've gone out of their way to make their game a fun and enjoyable thing.

Creating a realistic online worid was not their number one priority, nor was making some 'virtual experiment' - most people will get their kicks from exploration, adventure, and character advancement Want to know more? Check out www. Exact details are sketchy, but you can guess almost all of them. What we do know is that it will be based on the 'old' trilogy - so absolutely no Battle Droids or Gungans will make an appearance.

At the moment it seems players will be under the thumb of the Empire, with Stormtroopers acting as police. It is without doubt the best universe in which to set a game, and we want in - we want In now. For more info, visit www. Dracula: The Resurrection, a traditional flick-screen adventure, is expected to hit shelves in the US in June.

Set seven years after the book, our hero finds himself again in Transylvania, fighting the eponymous vampire once again. It Came For Zog charges you with saving a Neanderthal against the aliens who have abducted him. As with LucasArts' Grim Fandango, Zog will use a mix of 2D cinematic and third-person views, with character interaction limited in favour of expression through gestures and body language. Before then, hovyever. Ten planes and ten 'fields' will make it into the final version which, if successful, will be expanded to include helicopters and other vehicles.

But for Unreal Fortress, read on. Weapons will all be original, in part to take advantage of the dual-fire capabilities people have come to love and expect from LTT. One of Unreal Tournaments new maps takes shape. Competition is stiff in the made-up world of PickUp Express, with other courier firms out to nab your clients as you race against the clock to deliver on time. A range of vehicles will be on hand to ferry your cargo, with considerations such as size of the package and fuel to worry about, as well as time of day.

Traffic jams and the law will be on hand to put you out of business and, with four cities to race around, getting used to the lay of the land will be a priority.

The game should be finished next month. Hopefully there'll be a few pedestrians to scare along the way. Drive through leafy suburbs, high-rise estates or seedy docks. As with most RPGs, the ruins of Myth Drannor will be a hazardous place, populated by adventure seeking NPCs and ruthless monsters hungry for a slice of flesh. You are the leader of a party of wizards and warriors - you can control up to eight - and each character has its distinctive motives, looks and abilities.

With an involving plot, dozens of sub-quests. Despite the obvious arcade action that has you using acrobatic martial arts to fight the evil forces, and the fact that it's also being made for the Dreamcast and PlayStation, the game promises plenty of depth. Puzzle-solving plays a big part in the proceedings and there will also be multiple storylines and sub-plots meshing in with a larger narrative.

The game looks amazing - which is just as well, as most Buffy addicts only tune in to enjoy the real-time curves of Sarah Michelle Gellar. But, Buffy looks set to kick Lara Croft in the teeth in the battle for the ultimate cyber-babe although that could change when Angelina Jolie appears in the celluloid version of Tomb Raidei.

In the spirit of the TV series, we can expect plenty of ironic humour but always cheesy enough to avoid any accusations of postmodernism and naff dialogue when it appears in the autumn courtesy of Fox Interactive. A beat 'em up same with a dlffeiMot. The king of the controller Is back with three new releases As if to prove an ongoing commitment to the PC gaming community in the hghi of its forthcoming X-Box console, Microsoft has announced some additions to its excellent Sidewinder controller range.

By far the most exciting prospect of them all is the Game Voice. The best additions are DirectPlay Voice, which enables real-time voice communication in multiplayer games, and an updated DirectPlay, which allows multiplayer games to take place on a much larger scale. Other improvements include the integration of DirectSound and DirectMusic for better audio performance, and support for dynamic music that changes in accordance to your in-game actions. There's a good chance you'll see a noticeable performance increase, and there's support for full-screen anti-aliasing and S3TC texture compression to boot.

You can get the 2. Reports suggest it will be called GeForce 2, and apparently Creative has a retail card in the works, aptly named the 3D Blaster GeForce 2. O Seagate www.

This world record means that, theoretically, they could manufacture a 3. However, don't expect to see any of these for a few years yet. The Game Voice will be released alongside Microsoft's own DirectX 8 API software, with the two hoping to bring real-time voice communication to the gaming masses. The headset is still a quality piece of kit, though. The control unit features eight buttons, which can be used to channel your voice to either the whole team or individual team members.

Other functions include headset volume, mute and so on. With a litde bit of luck, we could be seeing games supporting voice chat released in time for the festive season. The Force Feedback 2 is essentially an overhaul of the original Force Feedback Pro, with a key improvement being that the power supply is integrated into the joystick base. It also has a slightly smaller footprint, a sleeker look and a realistic push throttle design.

Connection and installation is painless, thanks to a handy USB plug. The onboard bit processor runs at 25MHz zoom! Surprisingly, there are now more than games that support force feedback. Lastly, Strategic Commander is a left-handed device designed to complement the tried and tested keyboard and mouse combo in strategy games. Look, no hands. A leaked memo from deep within Microsoft HQ regarding Windows proved to be interesting reading tor rival companies and potential customers last month.

It stated that the new operating system has more than 63, problems, roughly one-third of which are potential bugs. Now, this wouldn't tie in too well with the claims that Windows provides the most reliable platform for intensive applications. Rest assured though, Microsoft has been quick to clear up any misconceptions that people may have about using it. John Gray, a Windows developer, insisted that none of the 20, potential bugs will cause system crashes or blue-screen blunders.

Apparently Microsoft's Prefix tool, which identified the problems, frequently spots unimportant glitches and inaccuracies such as misspellings. So, it would seem that Microsoft has let itselves off the hook.

Let's hope they don't pull any stunts with Windows ME Millennium Edition - the operating system that will be of primary interest to home users later on in the year. Unlike Windows which is mainly business-oriented , Windows ME will be the fastest and most fully featured platform for gaming, multimedia and the Internet.

See www. What barren alien wilderness is complete without the obligatory giant, man eating spider? Parking meters? You just can't get away from the bloody things. I think now would be a pretty good time to run.

You'll be able to choose from two characters, Todd Russell , a powerful first-generation super soldier, or Sandra, a nimble rebel settler. The story revolves around the abandonment of Todd by the army, who believe that he has become obsolete, due to the development of superior second-generation soldiers.

When these soldiers return to the waste planet he's been deserted on, he must fend them off and find a way home, helping a rebel settlement along the way. As usual, there will be a multitude of weaponry to aid you in your struggle for survival, including assault rifles, rocket launchers and flamethrowers.

You'll also be able to pick up various power-ups, which can increase your weapons' power and range or provide your character with extra health, armour and even invisibility. These will include hostage rescues, the defence of settlements and reconnaissance missions. Throughout the levels, Todd or Sandra will have to defend themselves against attacks from alien creatures, vicious and scary dogs and first and second- generation soldiers.

Nothing that an aspirin wouldn't fix. With a 3D engine all of its own however, it looks and sounds a whole lot better, offering a wealth of new graphical features that could well make it one of this year's surprise hits. With a title that doesn't mess about, Gore already lives up to its name.

If you care to look at the accompanying screenshots, you'll see chainsaws cutting through craniums and pained expressions across victim's faces. The intention, apart from getting itself banned before it even appears, is to give each character a look depending on the weapon currently in use. Select the scary- looking Meatsaw for instance and your character will sport the face of a madman. Potential allies will run for cover, enemies will try to keep you out of swiping range and if you manage to plunge your oversized hedge-trimmer into their heads, you'll catch a glimpse of pure terror before the whole lot flies off in a bloody mess of brain and bone.

In terms of the single-player game we are promised the option of interacting with all of the game's characters, be it with words or weapons. Enemies will work together and will be able to climb ladders, flick switches and roam the unfamiliar maps much the same as the player will. Unsurprisingly, especially after the recent furore over Soldier Of Fortune, no publisher has yet been announced. When we do hear of one we'll let you know. It's a real-time strategy role-playing game, where as one of 12 Greek gods, you must develop your character and nurture your followers in order to expand your power base.

Allowing you to direct powerful spells, command scores of mortals and more than 40 mythical beasts, such as centaurs, harpies and hydra, as well as build settlements. Details are diin on the ground at the moment but, by the look of its detailed graphics and interface, Pantheon should appeal as much to fans of Caesar HI and Pharaoh as it will to Populous aficionados.

We're going to have to wait almost a year until the game is finished, but you can expect more screenshots and details until Mattel Interactive releases the tide. As well as traditional Greek armies, you can direct some scary-looking creatures from Greek myttiology.

Someone's been raising hell. MSN and Where do you want to go today? Other products and company names mentioned herein may be trademarks of their respective owners. Microsoft Where do you want to go today? As regular readers of this column may remember, the case was taken up against the entertainment industry by the parents of children murdered by year-old Michael Cameal, who claimed that media violence inspired the boy to fire shots at his fellow Kentucky high school students.

The shooting was also recently highlighted on the appallingly one-sided Channel Four documentary, Dispatches, in which professional redneck. Colonel David Grossman, was yet again wheeled out to offer his blinkered views. In the wonderful and frightening world of Col Grossman, games such as [loom and Quake teach youngsters to kill, giving them, as he puts it, "the will and the skill.

On hearing the verdict, Todd Hollenshead, CEO of Texas-based developer id, announced: "I just received outstanding news for not only id, but for the videogame industry as well. In a decision that has just been made available, id has prevailed in the Paducah Lawsuit on all points. Judge Johnstone has dismissed the case on all grounds, validating what we said all along - the case lacked a shred of merit.

Using technology from the Creatures series, the game will mark the 40th anniversary of the dehydrated packets of brine shrimp which garnered a cult following. I, for one, bought a packet and spent an entire '70s summer checking the progress of a jar of water as absolutely nothing happened, the alleged monkeys singularly failing to appear. To this day it still rankles, and to be honest no half-arsed PC simulation is ever going to make up for those lost boy-hours spent tending a pickled egg jar That said.

But what really got me writing this letter to you was the fact that you have Kingpin and System-Shock 2 walkthroughs when both the games only came out last month - hardly enough time to get anywhere in the game when most of us have only just gone out and bought it.

Otherwise love your magazine and I intend to buy more issues. Richard Gardner O Hey Richard, you don't have to read them. They are there for people who are stuck or don't have enough time on their hands to play these games all the way through. You, on the other hand, will be able to hold your head high having completed these games alone without any help from us. It's a fact of life. We've all sat in front of our computers, head in hands, cursing the day Bill Gates was born.

And who can you turn to in your hour of need? Customer Support Helplines. I can tell what you're thinking. Well I'm actually writing to say a big thank-you to the guys that sit by the telephone, for up to 24 hours a day, to try and help us. Admittedly, we've all had some patronising helpdesk operative keep telling us to get the latest driver off his website. But I've also however, talked to some very helpful people whose knowledgeable suggestions have solved my every computing nightmare.

Anyway, how much do these scores affect the quality of the game for these people? Surely if they like the game then a review shouldn't concern them. Michael Chan O Quite. System Shock 2 the walkthrough will spoil your enjoyment of the game.

No, really. This, incidentally, has been the minimum spec- quoted in your reviews section for at least the past year, maybe more. January happening to be the oldest back issue I have to hand. I have a PC of those exact 'standard specs', and I know from bitter experience that a P is just not 'standard' enough to run most of today's new titles.

A At the start of your reviews section you 4 dinosaur of a PC! When will games developers and magazines realise that not every gamer is the proud owner of a top of the range Pentium III beast of a machine?

Surely developers aren't that lazy in their programming that massively inflated minimum specs are essential to the gameplay in their latest multi million pound programming "masterpiece"?

Those system specs on the box sure are Unreal Chris Garland. O Chris, we sympathise with your plight, but the sad fact is that your system will not produce the goods for the majority of new titles. We have been discussing this in the office, and have upped our recommended minimum specs to a P, but we fear that even this may not be enough to run new games soon, even at low resolutions with low detail settings.

Get SoundBlaster Live! Then let Environmental Audio - the most advanced PC audio technology available - take you to the heart of the action. Contact your PC dealer or visit our website at www. So there. I've said it. But the point of this missive is not to heap deserved praise on your fine magazine but to draw attention to the creeping malaise that is affecting the current crop of 3D cards, a sickness which some techheads are calling 'Domestic Appliance Syndrome'.

Yes, it would seem that the days of true innovation in the field of hardware acceleration are over - M1P mapping, lens flare, Gouraud shading - we've seen it all before, who cares if the new cards do it twice as fast - isn't that what I upgrade my CPU for?

Speaking as someone who has just bought one of the latest 3D cards, there really doesn't seem to be that much of an improvement over the card I bought two years ago, and I bet that it won't be too long before consumers start 1 You can see the likeness, can't you?

Reid states that his customers haven't heard of DOS and know nothing of the processor speed or graphics cards their new machine boasts. I don't think I'm entirely wrong in assuming that this is something that should have been explained to the customer by the salesperson BEFORE the computer was bought. You can't expect prospective PC owners to know all about computers but if a salesperson can't explain things, then they are not in the right job.

Reid may disagree, but in my experience in buying computers, salesmen are always more interested in offloading any PC onto you rather than offloading the RIGHT PC onto you. The 3D card companies will then be forced to change their marketing tactics - all new 3D Spankovision card with built in TV tuner and Washing machine, anyone?

Derek Forrester O Come on Derek - apart from the increased frame- rate you get from the latest cards, you really want us to play games in by with 16bit colour forever? The new generation of 3D cards support high resolutions and 32bit colour, and new games look all the better for it.

ABSOLUTE 1 laving read the letter from Scot Reid, regarding people who buy PCs and don't but if a customer wants a machine to play games more than anything else, then is it so much of a chore to explain in Laymen's terms, what they need to know about DOS, processor speed, graphics, sound cards, video cards etc? I get Mr. Reid's point about people spending so much money on something they know nothing about, but the fact is there are loads of people out there who will always assume that computers are simply boxes that do clever things.

I was a salesmen ages ago and I had to explain how certain televisions worked, for crying out loud. The majority of people don't understand how complex computers are and they never will. They won't. Computers are complex, Mr. Reid, and your customers don't know anything about them. What are YOU going to do about it? Kevin Dellaquaglia. O It is not Scot Reids's job to do anything about it.

He is a sales assistant. Your point that PC salesmen could make more of an effort to ensure their customers walk out of their shops with what they need is a valid one. But how can you say asking people to read up on PCs before buying them is wrong?

You say they won't do it. I say fine, but nobody will listen to them when they complain their new PC is not what they wanted if they couldn't be bothered to do a little research into it first. There are several high quality PC magazines available in the UK that run regular features on this sort of thing. Just as it makes sense to read PC Zone before spending your money on a new game, it also makes sense to check out a leading PC hardware mag before spending a not inconsiderable sum either buying a new PC or upgrading an existing one.

In real life it take one at most two bullets from a gun to kill a person; in games such as Half-Life it can take as much as six bullets to the chest of a soldier before he goes down. In Tomb- Raider it takes far too many bullets to kill an animal or enemy, whereas they can kill you with one or two. He might be right. If developers want realism in their games, surely they should allow for this?

Mark Robinson, O So you want to take on 20 guys at once and kill them with one bullet each for extra realism? Meanwhile your health bar decreases slightly as you take bullet after bullet in the head.

Get our point? Games like this are geared towards exciting gameplay not realism. Let's hope they stay that way. The latest example to date is the sequel to the ever-popular GTA. My hypothesis is that one thing is responsible for such travesties and it lurks in many homes of mortals who were stupid enough to buy it.

It mocks PC players with its smiley circular grin and soulless plastic shell. I am referring to the cheap, grey Sony Playstation. The talented Charlie Brooker mirrors my grievances when writing his GTA 2 review: "That bloody machine's a curse,we tell you.

Developers seem increasingly loath to include anything they won't also be able to squeeze into the PSX version - and that's why we're saddled with games that, although being fun to play, don't quite satisfy as much as they could because their growth has been stunted by that bloody grey box thing. We are PC gamers damnit and had the sense to buy a far superior piece of hardware and I will not stand for badly ported PSX games or new games that have been cut down to size presumably to fit a PSX CD and are quite frankly rubbish.

I am a proud PC owner and therefore demand PC quality games. I apologise for having such a long gripe but I refuse to see the PC gaming industry curtailed by the inferior console market. Kandyman O Hey calm down a little. And the PC gaming industry will not be 'curtailed' as a result of direct Playstation ports. Feeling better now? Immersive storyline and unparalleled character interaction promise to give you the freedom to live the game the way you want oh yes indeedy.

This happened, about five times over actually, and at short notice we were whisked across the Atlantic to feast our eyes on Shadows OfAmn, the full-blown successor to the RPG crown. BG II is going to use the same Infinity engine, but the resolution has been upped to x and OpenGL support is being implemented to buff the edges.

Most of the hardware- only effects are still being coded, but already the level of detail blows BG away. It's also sticking to the Second Edition rules. The next rulebook is due out around the same time as the game next September , and BioWare have said they might implement some of the new features, but there isn't enough time to make a complete switch.

Up to 15 new NPC characters can join your party, and each one has been dosed-up with personality in order to recreate a traditional role-playing group. Their aim is to increase the depth of play and build up the storyline to rival the Final Fantasy series. To ensure a balance for Baldur virgins, you're awarded 89, have a huge bearing on the way the game plays.

To give you an idea, each character in BGII is going to have more scripting than all the characters in the original put together. What else can you expect to see? More than double the amount of monsters with better animation and more personality. An extra race, the half-ore, along with 20 new character kits that modify the main classes into speciality clerics, assassins and the like. There'll also be extra spells, including the most powerful 9th level mage variety, and new items like the Holy Avenger and Staff of the Magi.

Take your character up to the sacred 9th level and you'll be awarded a stronghold to run and protect. Multiplayer is still being worked on, but all the niggles from the first such as accessing the stores and dead-time dialogue are being eradicated so the experience should be a lot smoother. The rest is classified for now, although we gleaned there may be multiple endings and the appearance of an exciting new monster.

No surprise there, but another pointer towards the one ingredient that's going to ensure the sequel surpasses the original: passion. Pure and simple. It boasts astonishing visuals and intuitive handling. There's a mass of diverse cars on offer and they all crumple and deteriorate superbly. The static cameras offer spectacular replays. Low-spec gamers need not apply. The graphics are almost photo-realistic. By now you've already admired the screenshots.

Impressive, aren't they? More so when you consider that they're not taken from a Full Motion Video introduction and they're not 'mock- ups' either. So it's safe to say that the drably titled Rally Racing Simulation will look superb when it arrives early next year. With stiff competition ahead from Sega's Dreamcast and Sony's PlayStation 2, it's good to see that the continued evolution of PC graphics is apparent throughout this title. But, as mouth-watering as these still shots are, they fail to portray the stunning dynamic lighting and shadowing effects that look set to take PC graphics to the next level.

Making use of the latest 3D tools, Ubi Soft have manipulated in excess of photographs and over 18 hours of video footage taken from the locations within the South of France rally on which this simulation is based.

Gripped by the scale of the challenge, they've scrutinised topographical maps to achieve the 'correct lie of the land' - and they've faithfully recreated dozens of prominent landmarks too. Amazingly though, the graphics aren't the game's main strength. We're not talking the odd dent here or a scrape of paint there, but rather the type of metal-mashing mayhem that the unwitting stars of Police, Camera, Action would be proud of. Far from being gratuitous, though, the damage is always appropriate to the action.

For instance, suffer a 20mph fender-bender and your radiator will leak, causing a loss of engine performance; mangle a tree or other similar roadside object at high speed and - if you survive - you'll find yourself limping round the course, minus one or more of 30 detachable car parts.

Nonetheless, rookies shouldn't expect the sort of arcade- like powersliding that made Sega Rally 2 so accessible, and they'll need to rely heavily on the verbose co-pilot and trusty handbrake in order to get to grips with the « We re not talking the odd dent or scrape of paint, but the type of metal-mashing mayhem that the unwitting stars of Police. Camera, Action would be proud of Graphics aside, it's clear that the emphasis is on creating an authentic simulation - a quick look under the bonnet proving that Ubi Soft have obsessed over the garage-based antics on offer.

All 30 of the selectable cars have hundreds of performance characteristics that affect their behaviour. So, although tinkering with sprockets and gear ratios will keep tech-heads happy, Toca-style handling.

Nearing completion, coding is now in overdrive, with new weather effects and 3D trickery being added on a daily basis. Clearly aware that the PC market is awash with similar titles, Ubi Soft are striving to make the problem of choice academic, and from what we've seen they're way ahead of the chasing pack with the chequered flag already in sight.

All you need is a TV and a phone to surl nd e-mail your T. Plug and play - it's as simple as that. PE Dreamcast Up to 6 billion players www. Though there has been plenty to say, until now there has been nothing to show. Screenshots from Digital Anvil's epic have been impossible to come by. Now it seems, with still about a year to run until the games release, Microsoft - the games publisher, think the time is right to let slip.

Back in May at E3, sat in a darkened room and hidden away from the maddening crowds that packed the entire LA Conference Centre, 1 was flanked by a select few of the worlds gaming press. Between being seated and leaving in stunned silence somewhere between five minutes and one hour had passed, during which time I had to repeatedly reclaim my jaw from the carpet, the drool from my chin and my eyes from the monitor at the front of the room.

Not only was Freelancer the most visually impressive game at the show, it was probably the most ambitious. One scene that particularly stuck in the mind was one in which two of the games characters conducted a conversation. What they said has long since been forgotten, but it was how they interacted that impressed me most. The skeletal animation, the gesturing and the lip-synching that not only showed moving lips, but the teeth behind them.

All this remember, was seven months ago. How far Freelancer has come since then is anyone's guess, but don't be too surprised if you see advanced tooth decay and little bits of cabbage swimming around in micropools of saliva when the game come out. Anyway that's the beans well and truly spilt. In the meantime there are plenty of other, more imminent games to look forward to before Freelancer arrives if you care to read on. Gameplay issues have been swept aside amidst claims of game-stopping bugs, broken quests and most notably, very poor frame- rates even on very high-end machines.

Origin claim that U9 was designed for Glide 3dfx from the ground up. This would appear to account for users' reports of abysmal performance under Direct3D: owners of TNTJNT2 and GeForce cards have experienced poorer frame-rates than owners of inferior 3dfx-based cards such as Voodoo 2 and 3.

In the meantime Origin have issued a statement recognising the bugs and they say there will be a patch for the game soon. Unfortunately, the D3D problem will not be addressed in the first patch. Origin say they want to get as much feedback from the U9 community as possible in order to correctly address the problem.

We will make no comment as to the merits of the US boxed version of Ultima Ascension, although we have to admit that the preview silver disc version we received suffered from all the problems reported in the US version. Our hopes are not high that Origin can produce a 'miracle' patch in time for the boxed UK version, but we can only advise you not to buy the game immediately but to wait for our full review of the finished game in our next issue on sale 13th January.

Let's hope for all our sakes that these problems are resolved when the game finally hits the streets over here, and we can all enjoy what we are fully expecting to be a spectacular end to the greatest roleplaying series of all time. Watch this space. Previously at Origin, he more than any other games designer has shaped the genre as it stands today, transforming its cult status image into mass- market acceptance, With the Wing Commander saga now essentially over, on PC at least, Roberts has begun afresh on not one, but two new space games.

The first next spring, is the mission-based Starlancer. The second and far more ambitious game, is Freelancer. Little has been seen or heard of Freelancer, but like most cutting-edge games, little ever is.

And now screenshots have started appearing, we can all see why. Rather than continue the mission-based script set out in Starlancer, Freelancer, as its name suggests is a lot more freeform in nature.

Comparisons with Elite and Privateer 2 are obvious, however Freelancer will have a lot more in common with traditional troll-infested RPGs, with skills available to buy, steal or upgrade. You start, predictably enough, as a fresh-faced mercenary, your economic aims short term and the means to achieve them meagre. By aligning yourself with various clans, or 'Houses', you are given greater scope for opportunity, the cost of which could put you at the top of an enemy's most wanted list.

Being one of those 'persistent world' games, war, peace, disease and disaster will all be dynamic - sometimes random - events, dependent not only on your actions but also on those of the hundreds of AI players.

Perhaps more revolutionary is the control method. Entirely mouse-driven, ship maneuvers are depended on a NeuroNet, an on board set of programs that constitute the RPG side of the game. Graphically too, Freelancer is light years ahead of the competition. The detail and the size of the ships dwarfs anything that is currently available. Highly realistic light-sourcing can cast you into relative darkness the further from a distant sun you travel.

It looks great. As to an accurate release date, we were told in May that Freelancer was 18 months to two years from completion, which considering how amazing it was back then, makes the wait all the more unbearable. Now with screenshots released to tease us, we can only hope it will arrive soon. Some of the structures are immense, all with working and perfectly animated parts. Developers Blizzard have never been ones to keep to their schedules. Six new BattleTechs and five extra weapons will be featured as well as new environments to stomp across, including night-time missions and updated graphics.

Multiplayer fans can look forward to two new deathmatch variants as well as a multiplayer campaign mode. With Infogrames keen to keep a wholesome family image. GT Interactive will keep their more adult identity and continue development on key GT titles. Joust, Marble Madness, Defender, Spy Hunter and Moon Patrol will all be arcade-perfect reconversions, playable full screen with the option to play online for worldwide ranking, or download. Currently Atari classics Centipede and Missile Command 'are available to play, as well as many other games including Breakout and Frogger.

You will of course need a Shockwave-enabled browser to play. Just to confuse the numbers, Dominion Wars will be the fourth Star T 'ek 3D real- timer, either already available or on the way. Movement of ships is strictly on a two-axis plane. Star Trek's spacecraft being what they are - big - the number of ships under your control is unlikely to exceed six, although we are promised greater tactical control over them, with boarding parties and repair crews under your control.

Four playable races will be on offer Cardassians, the Feds', Klingons and the Jem'Hadar , with points from successful missions being spent on repairs, new captains, upgrading ships or buying new ones. Significantly, although linear in nature, a tree-like mission structure is promised, and you can retreat from battle to try other routes through the game.

It's out next year. Ships will show localised damage. OK Trekkies, what ship is this? Pop your answers on a postcard and post them in the bin. No, we've never heard of them either.

It's very early days, but we reckon Team 17 are onto a winner. Team 17 have released a tantalising glimpse of next year's Alien Breed: Conflict the 3D real-time strategy game based on the early s Amiga classic of similar name.

Although these shots show nothing of the gameplay elements, we are promised a dark sci-fi environment set across planet surfaces, space stations and even underwater bases. Players control a small team of technical experts and soldiers with various abilities that can be advanced in true RPG style, using weapons, machinery and various vehicles to defeat the alien hordes.

Unlike previous versions of Alien Breed, that concentrated on all-out action, stealth tactics will be required, with troops able to set traps, use security cameras, sneak up on the enemy and use shadows to avoid detection. Some units will have psychic powers, others heavy weapons skills. In a similar vein to it's less than illustrious predecessor, in the sequel you play the head of one of a city's criminal lower classes, with the to gain notoriety and hard cash by any number of illegal activities - the likes of which include; prostitution, gambling, bribery, assassination and plenty of violence - all in Depression-hit America.

New to the sequel will be more realistic cities and citizens, day and night cycles, and a range of specialist characters under your control kidnappers, hitmen and hustlers , all of which combines with a number of extra cities to control. Let's hope the sequel doesn't end up wearing its predecessor's concrete slippers. Starring next-generation cyberlady and bounty hunter Carmen Blake, the game, which is expected to be out next autumn, pits you against the Kai'Tin, an alien race intent on taking over Earth.

As well as plenty of third-person action - running, somersaulting, climbing and shooting - what brings a unique twist is the ability to clamber on board your Titan. This isn't just some Mech-like drone either. Titan is a sentient being who can think for himself. Once we've seen playable code, we might just agree with them. Assassinations are your speciality. On Line. All rights reserved Swim is. All you have to do to enter the draw is answer this simple question: Question: What was the name of the expansion pack for the original Age Of Empires?

No cash alternative. Prizes not necessarily as shown. No correspondence will be entered into. The Ed's decision is final. All the other usual competition rules, conditions and restrictions apply. They're all new! Change isn't good! Come back everyone! Just where'd System Shock 2 go? And how is GTA 2 still in the chart? More to the point, why isn't Rogue Spear number one? It's the best game I've played since Flight Sim is in there twice, along with Age Of Empires 2.

Seems as though Bill Gates has been buying his own products again Age Of Empires 2 seems to be riding on its name. The Al is pretty shoddy, and it only comes to life when you're playing it online.

The only surprise here is that FIFA hasn't clambered back to its annual pole position. The big money is on Q3A to be Christmas No. A big surprise, is the fact that just three publishers dominate the entire top 1 0; EA, Microsoft and Take 2. That's rare - but with publishers buying each other out every month, it may become a regular sight. Is that a good thing. Or is it the quality of the game that counts? And the Xmas No 1? Who cares? At Christmas good games do grow on trees.

All rights reserved. The main reason behind this is that, previously being in early December, late Christmas releases were always missed out and consequently you lot couldn't vote for them - Half-Life being a case in point.

Basically then, all we want you lot to do for now is ponder over the following categories and think about which game in each, above all others, impressed you most.

We will be printing voting slips in the next few issues you'll also be able to vote online , with various prizes up for grabs. Anyway, just think about it.

And you won't find anywhere more realistic than this century's greatest conflict, World War II. WWII Online attempts to recreate that entire conflict via the interactive Internet, with players able to choose sides, select a discipline and battle it out with a view to survive and ascend the ranks. You will be able to choose either from the navy, air forces or armies of either axis or allied side, choose a vehicle from s, planes or hulking great battleships , or stamp about on foot behind enemy lines.

The higher your rank, the more control you have in the missions. Think a cross between Wargasm and Team Fortress, with every conceivable vehicle and weapon from the era.

What we haven't known until now is just what the first PC Bond game will be. The game, a 3D action adventure, will see Bond utilising weapons and gadgets, with adventure set pieces based on events in the recently released film. Stealth will play a major role, as will plenty of third-person action across 10 huge levels.

An ambitious game, but there's a long way to go. Historically accurate, detailed and solely available online. The next step will be to determine whether Microsoft have violated anti-trust law - or, in layman's terms, bullied companies such as Netscape out of sheer rivalry. We'll tell you the result of that decision in around 12 months. Although what will happen to Microsoft is uncertain as yet, they are not holding back in any way.

In fact, it seems as if Bill Gates has clocked on to the fact that there is still one area of the industry he doesn't control - living room entertainment, which has been dominated by consoles for as long as anyone can remember. Enter the X-Box development title only, folks , which for 'internal' purposes has also been dubbed the Mariner project.

What makes this so special is that to all intents and purposes, it is a PC pretending to be a console - as opposed to the future offerings of Sony and Nintendo, which are consoles masquerading as PCs. The X-Box has not been officially confirmed, although 'industry people' got wind of it last August. For this reason any details are pure speculation, but here goes anyway. It would plug straight into your TV or monitor and have the potential for stunning games, digital films, the Internet, email, networking and the like.

This begs the question - what else do we use our PCs for anyway? Of course, you can upgrade your PC to move with the times, but Microsoft would surely be releasing new, updated, backwards-compatible X-Boxes with every calendar year. If current PC games are not compatible with the X-Box, dual-version titles will surely become popular with developers, being able to target two types of user with one product.

Also, the X-Box will "not be modifiable, meaning developing for it shouldn't be so much of a headache. Microsoft seem to have a winner on their hands, just as long as they pull all the right strings.

Our speculation concerning the future of the desktop PC as a gaming machine may be far from correct but, either way, the future of the X-Box is equally uncertain.

It has loads more top-notch effects and features, and support for multi-channel Dolby Digital and MP3 playback - any sound card based on it will definitely be one to look out for. See www. O The new Gaming Modem from 3Com www.

As a member of the games industry once famously commented: "No one takes on Microsoft and wins. The website is www. Just don't expect to see anything regarding the X-Box for quite a while yet. Although NVIDIA have an advantage in that their cards have hit the shelves before anyone else, it would be wise to check out the competition. The Napalm technology from 3dfx www.

This kind of fill rate will be just the ticket for the games we are currently used to. Since the merger between S3 and Diamond Multimedia, all S3 chipsets will be sold as Diamond-branded cards. Check out www.

With not one, but two 1 25MHz main processors working in tandem, and a total of 64Mb on-board RAM, this looks sure to kick ass in the speed department. It also has great hardware DVD support for those wanting to watch DVD films on a lower-end system, and all the usual particulars to make sure your games look as good as they run. The English navy rule the waves, obviously. Gauls to the lot of 'em we say.

Units can be set to different formations and you can even hire mercenaries. It will, no doubt, once again marry historical realism with real- time strategy mayhem, covering the next period of world history - from the late medieval to early industrial age, maybe even beyond.

However far GSC Games may try to distance themselves from Ensembles efforts, the similarities between their own European Wars: Warlords Style and a future AoEIII are all too apparent: 16 European nations to choose from from Prussia to England , six resources for peasants to collect stone, wood, food, gold, coal and iron , single-player campaigns for each nation, random multiplayer maps and a technology tree spanning two ages 16th and 17th Centuries with over upgrades and units to research.

Although the graphics lack the polish and detail of Ensemble's, GSC are certainly pushing the boat out by expanding their list of features. Military units will continually consume resources for instance. Due to be completed around February, no UK publishing deal has been confirmed. Whether the AI or balance of gameplay will stand up to even Age Of Empires Jfs high standards, we shall have to wait and see. Well worth it.

Featuring a new continent, over 20 new zones, new NPC characters and Lizardmen - a new player race, the pack will allow players to progress past the level 50 limit set in the original - good news for Chris Anderson, whose interest in the game has flagged somewhat of late. The rifle is a deadly weapon, but bullets are scarce. Not in the shops for Christmas. A burning shame. You can talk to other people. Shame about the acting. Well, such a game is Odium, formerly know as Gorky 77and currently gracing our hard drives like a particularly graceful thing.

The release date has been pushed a few months into the new millennium, but we can tell you now that, if you're into turn-based strategy laced with a generous amount of character building and an absorbing storyline, you'll love this one. The plot has your three NATO soldiers infiltrate a village used in Russian experiments to discover it's populated by repulsive and lethal mutants. There's loads of weapons which you need to use wisely , people to find and the odd simple puzzle or two to solve.

If we haven't reviewed it by the time Ubi Soft gets it into the shops, bear in mind that it bears our seal of approval. It's odiously addictive, man. Three classes of vehicle have to be mastered, all customisable to a ridiculous degree, with several championship modes available for each vehicle. Release is set for February, although no publisher has yet been announced. It's time to put some va va voom in your video and some poke in your processor Tweaking.

Everyone's doing it. From the boy racer next door who's put a new chip in his Subaru Impreza, to the mate down the road with an AMD processor running at almost twice its intended speed.

We even know of a bloke who tweaked his toaster, fitting springs from an old radio-controlled buggy to make the freshly cooked bread leap from one side of the kitchen to the other. Those of you who've tried tweaking will know there's so much satisfaction in getting that little bit extra thrust from the factory standard model.

But why bother? Why not just buy a faster bit of kit in the first place? Because, silly, that's half the point of tweaking: it saves you some serious cash. In the case of the Subaru, it goes as fast as a Ferrari but is half the price. And the toaster?

The toaster delivers its goods straight onto your plate without you having to spear the slices with a knife. Be warned, though, that tweaking has its downsides. Just as the Impreza's engine is likely to be that little less durable long term, so the AMD processor can overheat and cause the occasional crash. Our overclocked ie diddled with the internal clock multiplier Pentium II proved such a bastard that we gave up and reverted to its factory standard settings. That said, as long as you're not too silly and are prepared for the occasionally bumpy ride, most CPUs are happy to be tickled just a bit without kicking up any sort of major fuss.

Auto detects most cards and monitors, and covers every aspect of video tweaking. Lets you get at memory core and latency settings, mipmap levels, mipmap details, fog table emulation and various other nonsensical bits and pieces that'll make your mates think you're a hardware God. Fart around with some serious-looking settings. And you know what? It bloody does. You're probably all too aware that, after hard usage, Windows can feel distinctly sluggish.

MemTurbo automatically defragments system memory, recovers RAM from the operating system and from applications memory leaks, and performance tunes your file caching. Results are instantaneous, as are the crashes if you're a little too adventurous. Be aware that it may not work with all motherboards. Look out for a super-fast download from the Wireplay servers also. Hop on over to the Age Of Empires message board to arrange a tournament. All at www. If you could overclock keyboards, these people would be the first to archive the piece of software that helped you do it Tweak categories are laid out neatly in the left hand margin, allowing you to slowly 'crawl' the site, fiddling and breaking things as you go.

Files are plentiful, and all seem to do the sort of things that you've always wanted to do, but didn't know how. Top bookmark! Er, Probably. Simple as that www.

Most useful of all are the huge article and archive sections, where the knowledge of countless game geeks is disseminated. The news section is bang up to date. Make sure you check the Articles section for a brilliant piece on overclocking a standard Diamond Viper V to beyond the specification of a V Ultra. With a little patience and a copy of Powerstrip, your video card will be pumping out more megahertz than an entry level Pentium.

❿  

One moment, please. Download the stomping land pc kickass



  JAN #85 PC ZONE 19 Internet through Oh, land it pla 6 Not only Look out for a super-fast download from the Wireplay servers also. All the latest and greatest PC games (and, of course, some of the worst) come It became the stomping ground of spotty adolescents with. It will greatly help us to live and develop further, it nothing will cost you. Manual. Pack 3D models» The Stomping Land.❿    

 

Download the stomping land pc kickass.Download The Stomping Land PC game Early Access ^^nosTEAM^^ Torrent - kickasstorrents



    Download torrent or any other torrent from category. The Stomping Land PC game Early Access ^^nosTEAM^^ Posted by cyn2k in Games > PC. MB. Download The Stomping Land PC game Early Access ^^nosTEAM^^ torrent or any other torrent from PC category. Direct download via HTTP available as well. Strange anomalies are appearing across the land, indicating that an ancient evil is free for download and play, even without the RPG Maker MV software! fried chicken gonzales la, I forgot where we were ben howard letra, Stomping ground boots in gray, Funny emcee singapore, Crossway bibles free download. 5 parts, Allens jelly babies, Doa pc game download, Hozan diyar album! Keravan jaakkolan koulu, Tony hawk proving ground pc download? ❿


Comments